Minimal but runnable Godot 4.3 scaffold for the capstone. Open project.godot in Godot and hit Play — you should see “Lexicon Duel scaffold loaded” with some debug output in the bottom panel.
scripts/ — autoloads (Global, Events, SFX, SceneTransition), base classes (Combatant, CardData, CardEffect, StatusEffect), DuelControllerscenes/Main.tscn — the starter scene (points at scripts/main.gd)data/ — where your CardData and EnemyData .tres resources liveassets/ — audio and artCLAUDE.md — project context for Claude Code sessions (reads automatically)Everything that makes it a game. The scaffold is scaffolding — the curriculum’s module exercises turn it into Lexicon Duel. Expect to:
Hand scene (Module 2 exercise) — tap tiles to selectWordValidator with ENABLE dictionary (Module 4 exercise)# From this directory (after installing Godot 4.3)
godot --path . --headless # runs once, prints output, exits
Or open project.godot in the Godot editor.
See learn-godot/module-07-mobile-export/lesson-01-android-setup.html. Once configured, the one-liner is:
godot --headless --export-debug "Android Debug" build/lexicon-duel-debug.apk
Or use the deploy.sh script from Module 7 Exercise 1.